A downloadable game

It's a platformer game that I'm developing, what differentiates this from so many other games is the unique stunts that can be performed by the player, and part of the fun of the game is bouncing uncontrollably around the scene, most of the effort in this prototype is on the player .

Goal: Collect 15 stars to complete.

Techniques and controls:
As this is a game with a unique traversal mechanic, it may be necessary to demonstrate how to perform each technique, read below unless you want to try to discover each technique on your own (which I recommend you do at least at first), also note the images below have an input display so you know exactly which buttons were pressed.

Jump & Bounce Jump:
The player jumps when clicking (A) like most platformers, but when pressing (A) in mid-air the player spins, if he hits the ground while spinning he can jump higher than normal, up to 4 blocks high, this is the most basic technique, known as bounce jump:

tips: Although the bounce jump is fast, it is not instantaneous, anticipate your bounce jumps. Pressing (A) too many times quickly will only mess up your techniques.

Bounce Dash:
Very similar to bounce jump, but it is necessary to release the (A) button quickly when spinning, if it works the player will jump precisely the height of 1 block, and will be able to quickly dodge to the side that is moving, it is a perfect trick to be used in an environment with a low ceiling.

tips: bounce dash has a different sound than bounce jump, which is a great indication that it was executed correctly. Bounce dash can be used to pass through spaces 1 block high.

Running:
Pressing twice quickly on a directional pad makes the player run, alternatively executing a bounce jump or bounce dash also makes the player run.

Wall Jump:
It's the same as the bounce jump, but hitting a wall instead of the floor, it's recommended not to press any directional pad to take advantage of this technique's maximum potential.

Moon Flip & Grab:
By pressing (B) you do a moon flip, a martial arts move that throws everything upwards, the player can catch items that fall above him, pressing (B) again while carrying an item throws it upwards again.

tips: Consider inertia, the throwing force will be affected by the player's horizontal and vertical speed, throwing the object at the beginning of the jump will give the maximum vertical force possible.

"Double Jump":
If the player is carrying an object, they can bounce jump and bounce dash in mid-air at the cost of dropping the object down.

Wall Dash:
This is the most incredible and difficult trick of all, very similar to Wall Jump, but the player must press the directional pads towards the wall, if it works the player's horizontal speed will compensate for the normal force of the wall jump, making the player go upwards while remaining close to the wall, it is the most difficult technique as it requires more precision than all the others, if the player touches the wall before the spin hitbox is activated the technique will fail, this can replace the "double jump" in many situations allowing reach more difficult places without the need for objects.

This is not required to complete the game, learn and practice this for fun. :)

Another Tips:
Keys only open doors of the same color.
It is a level design pattern that if the horizontal limits of the area are not closed then it leads to other areas.

If you play the game and post a recording of it let me know.

Download

Download
DoubleDream(Prototype).nes 32 kB

Install instructions

  • You need a nes emulator to run .nes file, like Mesen or RetroArch.

Comments

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Hey, I found an interesting door glitch. I got an emu recording of it, is there a way to message you? Email or somewhere else?

You can send by email: magnogamer2012@hotmail.com

Good stuff, not a fan of the key resetting if it fell through the screen transition though.

(+1)

Git Gud.

(+1)

The game has amazing game mechanics. It's so cool feeling almost like  "Celeste Mario's Zap & Dash" NES hack